I've worked in Healthcare, Tech, Software, IT, and Consulting.

We have an art centre and a community studio that makes people remember how they should best implement life/product prototyping and optimize their budgets and decisions. Works best in all contexts and personas, our research over multiple segmented people says so. I believe individual behaviour exploration has brought more innovation than the market itself.

Ascent of a man Optical Illusions Design prototyping

As learning and community design practioners in dialogue simulations, me and my community let people explore different mental avenues for decision-making regarding resposnsible purchases through investing in co-creation of journeys with us or potential ideal persona matches. Basically they are investing in understanding themselves better. We also assist our customers in tooling and coaching with our neuro-experience platforms. I am very blessed to have built immense wealth in local communities and practice development. I mostly work with education, research and testing in this capacity.

I am a business graduate with quite a bit of direct market experience in client-serve models while building amazing products on-the-go. I ship very quickly as a designer while also playing a major role of a product manager to self-manage projects. It is reflective in the process flows of my designs as well. You can see how different daily challenges from a project management and user perspective of spectrums is integrated in the core design. Me having diagnosed with bipolarity, while having dyslexic and ADHD conditions makes styling and voicing tools easy and fun, but it also brings out structures of use cases where people from opposite personas would act a certain way while using digital tools. Or rather I use structuring as a base to imagine and organize better.

I try to make flows easily memorizeable for the community that I build tools and products for.

Designs are always Accessibility-first Research iteratable Inclusive Product decisions should always be experimented and established

Having done Human Resources, Organization Psychology, Data structures and networks as my core educational subjects, I use personal experiences and incorporate hard to conceptualize theories through design systems. Especially layering and texturing. I have innovated multipe things and IPs as a part of my work and throughout my professional career. The one that I am most proud of, amongst them all, is texture system design and inputs as a generative tools for enhancing stories and feedback mechanisms. Dataflows in the sofware or hardware designs that I develop, has physics and chemistry as the base.

1. The Ascent of Man by J.Bronowski for algorithmic content suggestion maturity models of choice-based interactions 2. 12 angry men for agentic framing of conversation models. With compartmentalization of different use cases for type of interaction types. 3. Magnolia for hypnotic graphic designs and unique story-telling mediums for user adoption. Memorable user actions customized for targeted users. 4. There will be Blood for dramatic tone of element characters and UI. Deeptone synchronicity of UI elemental shapes and interactions. 5. T`ar for lingering effects between processes and memory-based designs of learning models. Accommodation of outbursts of different types of usability quirks. Accessible version for the other spectrum people. 6. Concept of individual drivers vs. ecological presence of relatable systems 7. Principles of Systems by Jay Wright Forrester for systems-thinking and design thinking- Preview of feedback dynamics; models and simulation; structure of systems; equations and computation by Jay Wright Forrester 8. Layering and fashion inspirations from Pinterest

Algorithmic decision-making

I like movies and I practice stenography art with hands. I love how transitions can be used as a base to better fit stories and brand messages while styling the way you want it. You can see a lot of movie and book references in all of my work. It makes the client remember my work better. Communication and PR cannot be done without personalizing styles towards the audience and the maker. Here's an analogy. When you take tests, you don't make someone train regularly. You build environments that's recognizable at any point of time, age groups or targeted customer segments. While I do believe art and culture should not be synthesized, I also strongly advocate for better tools to build and train better, to explore howbetter can ideation and creativity get. There's nothing like making something of your own. Here are some of the movies and how I use them for giving shape to designs,